Program

Program Schedule

This year’s Augmented Humans Conference takes place over 5 days to facilitate the programme. Each conference day ends at 14:00 to be in accordance with University working hours during Ramadan.

This year's banquet will take place in Fairmont Bab Al Bahr

Session Overview

Session 1: AR/VR Interaction & Physical Augmentation

  1. Beyond Boundaries: Exploring Augmented Reality Barrier-Bypassing Display Modalities

    Oliver Hein, Adnan Al Qalaq and Florian Alt

  2. Understanding the Effects of Rhythmic Frame-by-Frame Presentation for Improving Dance Learning

    Satomi Tokida and Yoshio Ishiguro

  3. Conditions for Inter-Brain Synchronization in Remote Communication: Investigating the Role of Transmission Delay

    Sinyu Lai, Wanhui Li, Kaoru Amano and Jun Rekimoto

  4. Effects of Replay Modification and Viewpoint in Virtual Reality on Self-Efficacy

    Kiyu Tanaka, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi and Hideaki Kuzuoka

Session 2: Virtual Reality & Human Experience Enhancement

  1. ChromaGazer-HMD: Visual Modulation Using Unobtrusive Color Vibration for Gaze Guidance with Head-Mounted Displays

    Youfang Shen, Rinto Tosa, Yuji Hatada, Yuichi Hiroi, Takefumi Hiraki and Takeshi Naemura

  2. Enhancing VR Interaction Through Dynamic Virtual Hand Size Changes and Detection Thresholds

    Kosuke Morimoto and Keita Watanabe

  3. GazeScope: Gaze Target Selection with a Magnifier in VR Environments

    Reo Sato, Taisei Yamaguchi, Tadatsugu Shibahara, Kirk Honda, Myungguen Choi and Buntarou Shizuki

  4. Just Before Touch: Manipulating Perceived Haptic Sensations Through Proactive Vibrotactile Cues in Virtual Reality

    Yihao Dong, Pamuditha Somarathne, Craig T Jin, Juno Kim, Andrea Bianchi and Anusha Withana

Session 3: Bionic & Assistive Systems

  1. Tape-Tics: A Flexible and Modular Vibrotactile Feedback System for Rapid Prototyping of Haptic Applications in Education

    Carlos Paniagua, Hiroki Ota, Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama and Kiyoshi Kiyokawa

  2. Slide Redirection: A Walker-Type Device for Enhancing Redirected Walking Through Friction Sensation of a Rotating Handrail

    Yuto Ohashi, Keigo Matsumoto, Yutaro Hirao, Monica Perusquia-Hernandez, Nobuchika Sakata, Hideaki Uchiyama and Kiyoshi Kiyokawa

  3. Effects of the Combination of a Mobile Robot for Haptic Feedback and Hand Redirection on Detection Thresholds

    Sotaro Yokoi, Keigo Matsumoto, Takuji Narumi and Hideaki Kuzuoka

  4. [Best Paper]texTENG: Fabricating Wearable Textile-Based Triboelectric Nanogenerators

    Ritik Batra, Narjes Pourjafarian, Samantha Chang, Margaret Tsai, Jacob Revelo and Cindy Hsin-Liu Kao

Session 4: Robotics and Avatars

  1. [Honourable Mention]“When to Take the Lead?” Mediation of Motion Intention in Collaborative Avatar Manipulation

    Kenta Hashiura, Kazuma Takada, Takayoshi Hagiwara, Sohei Wakisaka and Kouta Minamizawa

  2. Locomotion Generation of Hand-Shaped Robotic Avatar

    Tomoya Sasaki, Hideki Shimobayashi, Marwan Hamze, Masahiko Inami and Eiichi Yoshida

  3. [Honourable Mention]Cuddle-Fish: Exploring a Soft Floating Robot with Flapping Wings for Physical Interactions

    Mingyang Xu, Jiayi Shao, Yulan Ju, Ximing Shen, Qingyuan Gao, Weijen Chen, Qing Zhang, Yun Suen Pai, Giulia Barbareschi, Matthias Hoppe, Kouta Minamizawa and Kai Kunze

  4. Augmented Body Communicator: Enhancing Daily Body Expression for People with Upper Limb Limitations Through LLM and a Robotic Arm

    Songchen Zhou, Mark Armstrong, Giulia Barbareschi, Toshihiro Ajioka, Zheng Hu, Ando Ryoichi, Kentaro Yoshifuji, Masatane Muto and Kouta Minamizawa

Session 5: Decision-Making & Human Behavior

  1. The Impact of Asymmetric AI Assistance on Decision-Making in Social Dilemmas: A Study on Human Augmentation in Economic Games

    Chenxinran Shen, Jurgis Karpus, Thomas Kosch, Daniela Fernandes, Beatriz Mello, Robin Welsch and Steeven Villa

  2. Resonance: Drawing from Memories to Imagine Positive Futures Through AI-Augmented Journaling

    Wazeer Zulfikar, Treyden Chiaravalloti, Jocelyn Shen, Rosalind Picard and Pattie Maes

  3. Evaluation of the Impact of Visualizing Mutual Contexts in Multiplexed Virtual Environments on Creativity in Discussions

    Masahiro Kamihira, Yuki Ban and Shin'Ichi Warisawa

  4. [Honourable Mention]MR Nudge: A Study on Behavior Changes Prompted by Virtual Objects in Mixed Reality

    Yuma Kasahara, Myungguen Choi, Daisuke Sakamoto and Tetsuo Ono

Session 6: Exploring Body-Augmentation

  1. Purrfect Pitch: Exploring Pitch Interval Learning Through an Audio-Haptic Interface

    Sam Chin, Cathy Mengying Fang, Nikhil Singh, Ibrahim Ibrahim, Joe Paradiso and Pattie Maes

  2. The Effect of Elbow and Shoulder Supports on Detection Threshold of Horizontal and Vertical Hand Redirection

    Gaku Fukui, Maki Ogawa, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi and Hideaki Kuzuoka

  3. Addressing Performance Drop in Motor Learning in Virtual Co-Embodiment: A Method to Enhance Awareness of Movement Differences

    Daichi Inoue, Daisuke Mine, Kenta Hashiura, Takeru Hashimoto, Tomohiro Tanikawa, Takuji Narumi and Hideaki Kuzuoka

  4. Understanding Dynamic Peephole Pointing Using Coupled and Decoupled Target Acquisition on Single and Multiple Surfaces

    Yuan Chen, Géry Casiez, Daniel Vogel and Sylvain Malacria

Session 7: Cognitive & Perceptual Augmentation with AI

  1. GenAIReading: Augmenting Human Cognition with Interactive Digital Textbooks Using Large Language Models and Image Generation Models

    Ryugo Morita, Ko Watanabe, Jinjia Zhou, Andreas Dengel and Shoya Ishimaru

  2. GazeLLM: Multimodal LLMs Incorporating Human Visual Attention

    Jun Rekimoto

  3. Wrapped in Anansi’s Web: Unweaving the Impacts of Generative-AI Personalization and VR Immersion in Oral Storytelling

    Ka Hei Carrie Lau, Bhada Yun, Samuel Saruba, Efe Bozkir and Enkelejda Kasneci

Session 8: Sensory Technologies

  1. MaskClip: Detachable Clip-On Piezoelectric Sensing of Mask Surface Vibrations for Real-Time Noise-Robust Speech Input

    Hirotaka Hiraki and Jun Rekimoto

  2. SoleLoadEvaluator: A Real-Time Feedback System for Walking Posture with Anterior Load Using Insole Sensors

    Shino Ito, Yichen Peng, Erwin Wu and Hideaki Koike

  3. Exploring Full-Body Wind Sensations Through Multisensory Feedback to Multiple Body Regions in Virtual Reality

    Tenta Mochizuki, Juro Hosoi, Yuki Ban, Koki Honda and Shin'Ichi Warisawa

  4. SlopeNav: A Realtime Wearable Blind Ski Assistance System with Adaptive Path Planning for Simulated Environments

    Toshihiro Hirano, Yichen Peng, Masaki Kuribayashi, Erwin Wu, Shigeo Morishima and Hideki Koike

  5. Exploring the Alignment of Perceived and Measured Sleep Quality with Working Memory Using Consumer Wearables

    Peter Neigel, David Antony Selby, Shota Arai, Benjamin Tag, Niels van Berkel, Sebastian Vollmer, Andrew Vargo and Koichi Kise

Workshop Schedule

W1: Secured Augmentation: On-Body Security and Safety Interfaces

Time Activity
09:00-10:00 Welcome & Introduction
10:00-11:00 Keynote: Future of On-Body Security
11:00-11:15 Coffee Break
11:15-12:00 Ideation and Panel Discussion
12:00-13:00 Lunch
13:00-14:00 Closing Remarks & Next Steps

W2: Beyond Human: Cognitive and Physical Augmentation through AI, Robotics, and XR – Opportunities and Risks

Time Activity
09:00-09:30 Welcome & Lighting Talks
09:30-10:30 Keynote & Expert Talks
10:30-10:45 Coffee Break
10:45-11:45 Moderated Discussion
11:45-12:30 Group Presentation
Accepted Posters
  1. Tactile Muscle Pumping: A System for Virtual Muscle Expansion and Cloth Bursting

    Hayato Yaginuma and Akihiro Matsuura

  2. Effects of a foot - eye coordination training system using a VR environment

    Iori Endo and Tatsuo Nakajima

  3. Evaluating Acute Stress Levels Using Physiological Data

    Haruya Fujii, Andrew Vargo, Motoi Iwata and Koichi Kise

  4. Designing Undetectable Morphing Speech: How Morph Rate and Discrete/Continuous Changes Influences Change Detection Thresholds

    Hiiro Okano, Naoto Wakatsuki, Yukihiko Okanda and Keiichi Zempo

  5. The Use of Large Language Models in HCI: A Critical Analysis of Synthetic Users

    Joni Salminen, Danial Amin, Soon-Gyo Jung and Bernard Jansen

  6. Look and Talk: Seamless AI Assistant Interaction with Gaze-Triggered Activation

    Qing Zhang and Jun Rekimoto

  7. Effect of Tilt Information Provided by Motion Seat on Teleoperated Hydraulic Excavator on Tilt Perception

    Tastuya Ueta, Masaki Nagai, Masaru Ito, Seiji Saiki, Yoichiro Yamazaki and Yuichi Kurita

  8. Latency-Induced Impairments in Remote Operation of an Excavator: Reduced Sense of Agency and Narrowed Effective Visual Field

    Natsumi Morikawa, Masaki Nagai, Masaru Ito, Chiaki Raima, Seiji Saiki, Yoichiro Yamazaki and Yuichi Kurita

  9. Illusory Body Ownership of Empty Space between Split Bodies

    Ryota Kondo and Michitaka Hirose

  10. Designing a Co-Eating system based on Augmented Reality and Generative AI

    Ryunosuke Akiyoshi and Tatsuo Nakajima

  11. VR Shooting Form Practice System for Inexperienced Kyudo Players

    Sogo Kase and Tatsuo Nakajima

  12. Using wearbles to measure the impact of sleep on decision making

    Toma Hara, Andrew Vargo, Motoi Iwata and Koichi Kise

  13. Sound Seeker Beat: 360-Degree VR Rhythm Game with Surround Audio for Immersive Training in Spatial Cognition

    Yuta Yamauchi, Kai Shishido, Shota Sasaki, Taiga Noguchi, Modar Hassan and Keiichi Zempo

  14. EarLume: Nonverbal Self-Expression Through Light-Based Earable

    Ling Ma, Chenhao Wei and Cindy Hsin-Liu Kao

  15. Effects of Self-Avatars in Virtual Reality-Based Reminiscence Therapy

    Shun Takenaka, Takato Mizuho, Takuji Narumi and Hideaki Kuzuoka

  16. Co-embodied Mirroring: Preliminary Investigating the Effects of Movement Blending on Partner Impressions

    Yusuke Koseki, Kizashi Nakano, Hideaki Kuzuoka, Takuji Narumi and Tomohiro Amemiya

  17. Happiness Finder: Exploring the Role of AI in Enhancing Well-Being During Four-Leaf Clover Searches

    Takeo Hamada, Anna Yokokubo, Tatsuya Ishizuka, Hiroaki Mori and Noboru Koshizuka

  18. Assessing the extent of the honey-pot effect on public display: a preliminary study in a virtual environment

    Noko Kuratomo, Christian Kray and Keiichi Zempo

  19. SkiExARGame: Augmented Reality Exergame for Posture Correction in Alpine Ski

    Yuki Tabei, Takashi Matsumoto, Yichen Peng and Hideki Koike

  20. Meditation Support System Utilizing Pseudo-Heartbeat Auditory Feedback to Enhance Cardiac Interoceptive Awareness

    Akari Shimabukuro, Seioh Ezaki and Keiichi Zempo

  21. Study on Interaction Between Electrical and Mechanical Stimulation for Tactile Reproduction on Fingertip

    Vibol Yem, Yuto Yoneda, Taise Yamaguchi, Nobuyuki Nishiuchi, Takao Fukui, Hiroyuki Kajimoto and Yasushi Ikei

Demos
  1. Cipherbot: A Learning Platform for AI-Augmented Education

    Soon-Gyo Jung, Johanne Medina, Kholoud Aldous, Jinan Azem, Joni Salminen and Bernard Jansen

  2. Audio-Force: Pseudo-Haptic Force Feedback through Sound Localization, Reinforced by Obstruction and Pitch-Gain Variations

    Daniel Oswaldo Lopez Tassara, Naoto Wakatsuki and Keiichi Zempo

  3. Augmenting Online Meetings with Context-Aware Real-time Music Generation

    Haruki Suzawa, Ko Watanabe, Andreas Dengel and Shoya Ishimaru

  4. Facial Gesture Recognition using bio-impedance sensing

    Mengxi Liu, Daniel Geißler, Sizhen Bian, Joanna Sorysz, Bo Zhou and Paul Lukowicz

  5. Demonstrating "FungiSync": Cyberdelic Mixed Reality Swapping

    Botao Amber Hu, Danlin Huang, Yilan Elan Tao, Xiaobo Aaron Hu and Rem Rungu Lin

  6. Demonstrating "SeeSing": Scoring Spontaneous Encounters for the Visually Impaired with Smart Glasses

    Shan Luo and Botao Amber Hu

  7. Demonstrating "EchoVision": Augmenting Human with Bat Echolocation via Handheld Mixed Reality Masks

    Botao Amber Hu, Jiabao Li, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu and Yilan Elan Tao