Program

Overview

The program will be finalized after paper and poster acceptances are determined. In the meantime, the interactive calendar above provides a draft layout for five conference days so teams can plan travel and rehearsals.

Program Schedule (preview)

An interactive draft schedule you can view by week or by individual day. Choose a palette to recolor categories; timings and titles are placeholders that will be refined after acceptances.

See the whole week or focus on a single day

Use the Week/Day buttons in the calendar header. Click arrows to move through the conference days.

Palette:
Paper Sessions

Session 1 — Haptics, Sensory Substitution, and Perception

  1. Feel the Connection: Assessing the Influence of Haptic Social Touch on Social Presence in Remote VR Interactions

    Simon Kimmel, Solmaz Goodarzi, Jonah-Noël Kaiser, Eric Landwehr and Wilko Heuten

  2. Reprogramming Perception: A Neuroplasticity-Focused Design Space for Sensory Substitution Devices

    Amber Maimon, Rainer Malaka and Iddo Wald

  3. ThickSip: Pseudo-Haptic Augmentation of Liquid Weight and Thickness in Perceived Mouthfeel

    Luting Wang, Keigo Ushiyama and Tomohiro Amemiya

  4. HapticPipette: Seamless Capture of Object Compliance in Mixed Reality

    Arata Jingu, Jianhui Yan, Maja Fehlberg, Roland Bennewitz and Jürgen Steimle

  5. Modeling Hand Movements Under Pseudo-Haptic Feedback: A Comparative Analysis of Active Inference and Stochastic Optimal Feedback Control Models

    Hideaki Yoshii, Takuji Narumi and Keigo Matsumoto

  6. Making Eye Contact Accessible: Augmenting Gaze in Job Interviews for People with Visual Impairments

    Markus Wieland, Kathrin Schnizer, Francesco Chiossi, Nina Doerr, Florian Lang, Thomas Kosch and Michael Sedlmair

  7. Self-Hand Joint Deformation with Contact-Color Cueing for Pseudo-Weight and Pressure in VR

    Weiya Chen, Mitsuru Ito, Riku Watanabe, Tomohiro Amemiya and Yuki Ban

Session 2 — Multisensory Feedback & Assistive Interfaces

  1. Augmenting Hand–Eye Coordination with Electrical Muscle Stimulation: Effects on Visuomotor Integration and Long-Term Skill Retention

    Shuo Zhou and Norihisa Segawa

  2. Above- vs. Below-Cushion: Effects of Vibrotactile Source Placement on Tactile Sensitivity and Perceived Driving Assistance

    Faisal Mehmood, Mnahil Javed and Sajid Nisar

  3. Investigating Social Robot Proxies to Support Situationally Impaired Users in Hybrid Meetings

    Audrey Balaska, Jens Emil Sloth Grønbæk, Chuhan Zhang, Sarah Schömbs and Wafa Johal

  4. VoiceCoach: An Augmented Human System for Learning Invisible Vocal Techniques

    Yaolin Zheng and Yoshio Ishiguro

  5. Comfort Is in the Air: Investigating the Perceived Comfort of Rotational and Translational Mid-Air Interactions

    Dominik Schön, Thomas Kosch, Martin Schmitz, Sebastian Günther, Max Mühlhäuser and Florian Müller

  6. Telekinetic UI: Using Unconscious Facial Micro-motions for Intent-based Cursor Control

    Genki Akimoto, Shuto Takashita, Hiroto Saito and Masahiko Inami

Session 3 — Human–Robot Communication & Control

  1. Decoupled Spatial Audio for Room-Integrated Robots: An Augmentation Approach to Navigational Intent Communication

    Carl Oechsner, Oliver Deckarm, Andreas Butz and Francesco Chiossi

  2. GenARate Together: Investigating Collaborative Image Generation Through Tangible Interaction

    Nick Wittig, Niklas Pfützenreuter, Vinusan Sivalingam, David Goedicke and Stefan Schneegass

  3. Ghost Arm: Aligning Human and Robot Kinematics through AR Overlays in MoCap-Based Teleoperation of Robot Arm

    Qiushi Zhou, Antony Chacon, Jiahe Pan and Wafa Johal

  4. BCI Control of Virtual Supernumerary Limbs: An Investigation of Imagery Separability and Sense of Embodiment in a Multitasking

    Masahito Kasahara, Reo Hirano and Keita Watanabe

  5. Visualizing Workers' Gaze in Augmented Reality to Improve One-to-Many Remote Instructor Support

    Tzu-Yang Wang, Mai Otsuki and Suyeong Rhie

  6. Robot-Wearable Conversation Hand-off for Navigation

    Dániel Szabó, Aku Visuri, Benjamin Tag and Simo Hosio

  7. SyncArms: Gaze-Driven Implicit Assistive Control for Parallel Robot Arms in Distributed Environments

    Koki Kawamura, Shunichi Kasahara and Maki Sugimoto

Session 4 — Embodied Experiences, Movement, and Play

  1. Walking Drummer: Enabling Musical Participation via Footstep Percussion for Enhanced Engagement

    Ryota Nitto, Kensuke Nomura, Yuki Ban, Keisuke Nagato and Yuki Sugiue

  2. Drifting Embodiment: A Mixed-Methods Study Exploring the Effects of Virtual Reality Experiences of Embodiment and Awe on Perceptions of Experimental Pain

    Julia Sebastien, Joshua Zhu, Alice Chirico, Valentina Mancuso, Asher Marks, Gary Soffer and Andrea Stevenson Won

  3. Evolutionary Games: Use VR Games to Enhance Users' Understanding of Evolution

    Yibo Meng, Jingjie Wang, Tianyi Xiao, Zhiming Liu, Bingyi Liu, Qiuyu Long, Junyi Liu and Nan Gao

  4. Augmented Leap: Human Jump Augmentation through Apparent Reduced Gravity

    Yuto Nakamura, Keigo Minamida, Masanobu Kanazawa, Koya Dendo and Jun Rekimoto

  5. AdaptiveFly: Bio-Congruent Adaptation for Embodied 3D Locomotion

    Lingrong Kong, Amaury Dechaux, Maika Yoshida, Hirosuke Asahi, Jiayi Xu, Ganesh Gowrishankar and Masahiko Inami

  6. Flying at Your Fingertips: Input Mapping Strategies for Fingertip Force-Based 3D Locomotion

    Shun Kondoh, Takeru Hashimoto, Yutaro Hirao and Takuji Narumi

Session 5 — Augmented Spaces & Perceptual Design

  1. ParaSights: A Spatial Presentation Technique Enabling Parallel Interaction with Two Virtual Environments by Exploiting Binocular Rivalry Suppression

    Kosei Yamamoto, Kosuke Morimoto and Keita Watanabe

  2. Dynamic Screen Repositioning and Frame Alignment with Camera Orientation for Mixed Reality Video Viewing

    Kota Hayakawa and Tatsuo Nakajima

  3. OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses

    Qing Zhang, Zixiong Su, Yoshihito Kondoh, Kazunori Asada, Thad Starner, Kai Kunze, Yuta Itoh and Jun Rekimoto

  4. Mirror World vs. Real World: Task-Based Evaluation of a Low-Latency Volumetric AR Mirror

    Shota Tsuchiya and Shingo Kagami

  5. A Design Framework for Virtual Space based on Spectral Relationships

    Hanlin Wang, Hirosuke Asahi, Rose Shao, Kunihara Sakurada, Hiroto Saito, Jiayi Xu, Kenshin Kondo, Takeru Tokoro and Masahiko Inami

  6. Abstraction Beats Realism: Physiological Visualizations Enhance Arousal Synchrony in VR Concert Recreations

    Xiaru Meng, Yulan Ju, Matthias Hoppe, Jiawen Han, Yan He, Kouta Minamizawa and Kai Kunze

Session 6 — Augmenting Communication, Gaze, and Expression

  1. Thermal Illusions Reliably Shift Perceived Object Temperatures Across Materials in Mixed Reality

    Yannick Weiss, Dominic Lenz and Steeven Villa

  2. Towards Responsible Memory Augmentation: Surveying the Intended Uses of Everyday Augmented Reality and Artificial Intelligence for Memory Processes

    Graham Wilson, Thomas Goodge, Joseph O'Hagan and Mark McGill

  3. Looking Down Seems Wrong: Unintended Social Effects from Head-Up Display Notification Placement

    Pranav Tadepalli, Katherine Huang, Grace Barkhuff, Emily Layton, Parth Arora and Thad Starner

  4. Shared Gaze on AI Node Maps: Mitigating Empathy Fog in AI-Mediated Dyadic Discussion

    Jumpei Yamashita, Hiroto Saito, Kuniharu Sakurada, Shuto Takashita, Goki Muramoto and Masahiko Inami

  5. OnomaCompass: A Texture Exploration Interface that Shuttles between Words and Images

    Miki Okamura, Shuhey Koyama, Li Jingling and Yoichi Ochiai

  6. Investigating the Boundary of Auditory Augmentation: Interface Design for Chimeric Service Actor

    Akito Fukuda, Tadashi Ebihara, Naoto Wakatsuki and Keiichi Zempo

  7. What If AI Lived Inside Your Mind? Simulating "Neural Integration" of Human and AI

    Pat Pataranutaporn, Constanze Albretch, Chayapatr Archiwaranguprok, Sheer Karny and Anthony Baez

Session 7 — Assistive Robotics & Physical Augmentation

  1. A Haptic Guidance Method that Conveys Motion Error Magnitude via Haptic Localization Around the Arm

    Yunao Zheng, Jiayi Xu, Chia-An Fan and Yasuaki Monnai

  2. Induced Human-Driven Actuation: Controlling Timing of Human Movement via Constraint-Release Mechanism

    Taiga Suzuki, Seito Matsubara, Azumi Maekawa, Akihiko Murai and Masahiko Inami

  3. Running Augmentation Mechanisms of Soft Exosuit Focusing on Changes in Kinetic Energy Utilization

    Hiromu Mori, Takayuki Tanaka, Akihiko Murai, Takashi Kusaka and Yumeko Imamura

  4. No Needles Attached? Inferring Energy Metabolism Zones and Lactate Accumulation from Touchscreen Input

    Dominik Schön, Uwe Gropengießer, Max Mühlhäuser and Florian Müller

  5. Motor Imagery BCI Extension Using Onomatopoeia Speech Imagery: Discriminating Walking Speeds within the Same Limb

    Reo Hirano and Keita Watanabe

  6. Augmenting Vision with Co-Located Live Thermal View in Mixed Reality

    Devbrat Anuragi, Muhammad Zeeja and Roope Raisamo

Session 8 — Social XR, Performance, and Training

  1. Running With a Virtual Character: How AR Companions Support Comfort and Motivation

    Ziting Gong and Hideaki Kanai

  2. Enhancing VR Mandala Drawing and Natural Immersion for Attention Restoration with AI-Driven Bioadaptive Multimodal Interaction

    Tiantian Geng, Huishan Lai and Lei Jing

  3. Seeing and Saying Movement: Combining Skeleton Visualization and LLM Feedback for Motor Skill Coaching

    Sakina Watanabe, Chen-Chieh Liao, Erwin Wu and Hideki Koike

  4. Beyond Proficiency: Motion Similarity as a Design Dimension for Personalized VR Training in Beat Saber

    Zhixing Wang, Takuji Narumi and Keigo Matsumoto

  5. Real-time Ski Coaching using Pose Estimation from Sole Pressure and MLLMs

    Hitoshi Yoshihara, Toshihiro Hirano, Chen-Chieh Liao, Erwin Wu and Hideki Koike

  6. Embodied Responses to Posthuman Performance

    Kai Kunze, Mingyang Xu, Danyang Peng, Lucas Ogasawara, Rose Shao, Xiaru Meng, Matthias Hoppe and Giulia Barbareschi

  7. Emotional Transition Representation for Virtual Pets using Frequency-Modulated Mid-air Haptics

    Zhongrui Kang, Du Jin, Shin'Ichi Warisawa and Yuki Ban

Session 9 — Ethics, Learning, and Responsible Augmentation

  1. FutureLetter: Augmenting Personal Writing for Future-Self Dialogue using LLMs

    Keita Tsuyuguchi, Yuta Chishima, Ko Watanabe and Kenji Suzuki

  2. SoK: Understanding the Pedagogical, Ethical, and Privacy Challenges in Adopting XR for Early Childhood Education

    Supriya Khadka and Sanchari Das

  3. Mouse Heartbeat: Exploring Perceptual Augmentation for Ethical Awareness

    Yibo Meng, Bingyi Liu, Siyuan Li and Yan Guan

  4. When Visual Bias Overrides Symbolic Evidence: A Case Study on Tool-augmented VLMs for Block Assembly

    Kotaro Omori and Keita Higuchi

  5. Using LLMs to Model Notification Timing from Context-Sensitive Features

    Alexander Lingler, Helena Anna Frijns, Leopold Boess, Nadezhda Murziakova and Philipp Wintersberger

Session 10 — Co-Presence, Work, and Future Selves

  1. Simulating Life Paths with Digital Twins: AI-Generated Future Selves Influence Decision-Making and Expand Human Choice

    Rachel Poonsiriwong, Chayapatr Archiwaranguprok, Constanze Albrecht, Peggy Yin, Nattavudh Powdthavee, Hal Hershfield, Monchai Lertsutthiwong, Kavin Winson and Pat Pataranutaporn

  2. The Third Between Us: Exploring Multi-User Co-Presence through Shared Auditory-Haptic Vibroscapes

    Jiayi Shen, Hanrui Peng, Kiryu Tsujita, Fuko Yamamura, Ryoya Kagawa, Masaru Yokoi, Ximing Shen, Takatoshi Yoshida and Kouta Minamizawa

  3. 15 Years of Augmented Human(s) Research: Where Do We Stand?

    Steeven Villa and Abdallah El Ali

Poster & Demo Sessions

Day2 — Poster & Demo Sessions

  1. ControllerBall: Redistributing Agency through Embodied Interaction with Shared Props in Extended Reality

    Ta Wei Liu, Yen-Hua Lai, Yun-Ru Hsu, Jung Shen, Kuan Ning Chang, Tse-Yu Pan and Ping-Hsuan Han

  2. Explanatory Terrain Audio Navigation to Support Spatial Awareness and Branch-Choice Decisions in VR Hiking

    Haruka Odakura and Tatsuo Nakajima

  3. One for All, All for One: A Large-Scale Virtual Co-Embodiment with Motion Data from 252 People

    Kaho Kubota, Shoma Yonezawa, Kazuki Niwa, Marie Morita, Fumihiko Nakamura, Fumihisa Shibata, Asako Kimura and Norimichi Kitagawa

  4. A Study on Physical Interaction Using a Glove-type Device Presenting Vibrotactile Sensations to Fingertips and the Base of Fingers via LRAs

    Takashi Ota and Takuji Narumi

  5. Walking Together: A Geospatial Cross-Reality System for Remote Urban Co-presence on Mobile Devices

    Yuta Goto and Tatsuo Nakajima

  6. Improving the Accuracy of Model Placement in AR Applications for Presenting Affected Area Shapes

    Sena Amano, Hideaki Kimata and Jue Zhang

  7. INSIGHT: A Feedback System for Learning Expert Reasoning-Action Sequences in Industrial Plant Inspection

    Mimo Shirasaka, Kohei Kaminishi, Shinji Kanda, Yasushi Umeda, Masayoshi Kinoshita, Risa Koda, Shota Shimizu and Jun Ota

  8. Vocal Vibrato Jockey through Selective Electrical Stimulation

    Seito Matsubara, Daigo Uchida and Akihiko Murai

  9. Boosting Self-Efficacy Through Dynamic Difficulty Adjustment in Virtual Reality Exergames

    Alessandro Clocchiatti, Agata Marta Soccini and Tetsunari Inamura

  10. Sitting Still, Climbing Stairs: A Seated Stair-Ascent Experience in Virtual Reality

    Yuta Hirose, Yuta Kataoka, Fumihisa Shibata and Asako Kimura

  11. WarpMR: Passthrough-Style Warping and Photometric Noise for Coherent Video See-Through MR

    Kai Guo, Jiayi Hu, Du Jin, Shinichi Warisawa and Yuki Ban

  12. Whole-Body Tap Interaction with a Single Wrist-Worn IMU

    Naoki Kunieda and Hiroyuki Manabe

  13. Demonstration of Walking Drummer: Musical Participation via Footstep Percussion While Walking

    Ryota Nitto, Kensuke Nomura, Yuki Ban, Keisuke Nagato and Yuki Sugiue

  14. Re-presenting Physiological Synchrony as Non-Interpretive Haptic Cues in Dyadic Dialogue

    Yuki Higashiyama, Wang Zhaolong, Hajar Alhalbi, Okada Yukihiko and Zempo Keiichi

  15. Demonstrating "The Third Between Us": Multi-User Co-Presence through Shared Auditory-Haptic Vibroscapes

    Jiayi Shen, Kiryu Tsujita, Kohei Kobayashi, Hanrui Peng, Fuko Yamamura, Ryoya Kagawa, Masaru Yokoi, Ximing Shen, Takatoshi Yoshida and Kouta Minamizawa

  16. Inducing Earlier Collision Prediction via Dynamic Frequency Shifting of Vehicle Sounds

    Yuichi Mashiba, Keitaro Tokunaga, Naoto Wakatsuki, Hiroaki Yano and Keiichi Zempo

  17. Exploring Forearm Gesture Interaction through Rotation and Movement Magnitude with Minimal Textile Sensors

    Masayuki Kajiura, Fumiaki Yano and Hiroya Fukuda

  18. Exploring Elastic Force Feedback for Enhanced Physical Interaction in Virtual Reality Sports Experiences

    Tzu-Ling Wu, Tzu-Cheng Lo, Hung-Kuo Chu, Chih-Yuan Yao and Tse-Yu Pan

  19. Development of a Robot System for Attentional Direction Visualization and Visual Exploration Support for People with Motor Impairments: An Exploratory User Evaluation Study

    Chihiro Sakai, Hiroki Ota, Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama, Kiyoshi Kiyokawa and Ory Yoshifuji

  20. Augmented Athlete: Real-Time Fatigue Detection and Embodied Avatar Coaching in Strength Training

    Akshat Mathur, Katia Bourahmoune and Karlos Ishac

  21. Social Facilitation in Virtual Walking with Optic Flow and Foot Vibrations

    Asahi Uchikai and Michiteru Kitazaki

  22. MiraiDojo: Enhancing Human-Avatar Embodiment and Physiological Training Effects Through Full-Body Martial Interaction

    Wei-Hsiang Huang, Zirui Xu, Katia Bourahmoune and Karlos Ishac

  23. Self-Extending Virtual Arm: Application of Minimum-Jerk Extension Model

    Hayato Yashiki, Taichi Murakami, Takayoshi Hagiwara and Michiteru Kitazaki

  24. VR Dance Learning by Decoupling Motion Trajectories from Temporal Constraints

    Kaito Ito and Katsunori Okajima

  25. Enhancing Decision-Making Comfort: Effect of Force Assist with PGM on Decision Making in Virtual Reality

    Kazuki Yamada, Yuichi Kurita and Keigo Isoshima

  26. How Performance Differences Are Reflected in Audience Emotional Responses in String Quartet Performances

    Tomoru Nakayama, Hiroki Hasegawa, Haruna Miwa, Kazuaki Honda, Kakagu Komazaki, Ryota Nishizono, Tomoyo Shiramatsu, Kaoru Kondo, Takashi Sato, Naoki Saijo and Jun Kunimatsu

  27. Preliminary Study on a Real-time CSF-based Blur Filter for Unobtrusively Saliency-modulated Augmented Reality

    Kohei Miura, Seiya Mori, Hiroki Kusuyama, Masaki Takeuchi, Yoshihiro Yokoyama, Yuto Fukui and Takashi Amesaka

  28. Decoupling Presence and Cybersickness: Impact of Visuo-Haptic Consistency in a VR Motorcycle Simulator

    Katsuki Shijo and Kazunori Miyata

  29. Empowering Vocabulary Learning through Teaching AI: Using LLMs as a Student to Perform Learning by Teaching in Vocabulary Acquisition

    Tokio Uchida, Ko Watanabe, Andrew Vargo, Shoya Ishimaru, Ralph L. Rose, Ayaka Sugawara, Andreas Dengel and Koichi Kise

  30. Personality Matters: Evaluating Avatar Personas as Social Interfaces for Japanese Language Learning

    Wenxi Ma, Zhenyu Li, Akshat Mathur, Katia Bourahmoune and Karlos Ishac

  31. Effective Evaluation of Exoskeleton Using Exo-Agnostic Uncertainty-Aware Classification Model with Wearable Sensors

    Taehyun Byun, Chanwoo Kim, Sungho Suh and Sungjoon Choi

  32. Impact of Radial Lines on Depth-wise Velocity Perception and Gaze Dynamics in Virtual Reality

    Yuki Sakai and Tsutomu Fujinami

  33. Techno-Fitness Assessments: Exploring Exercise Data Interpretation in Techno-Sport on Self-Reflection and Enjoyment

    Meng-Wei Lu, Zhi Lynn Lay, Wei-Zhe Zhuang, Jung Shen, Kai-Li Wang and Ping-Hsuan Han

  34. Constructing Augmented Worlds through Perception and Mental Imagery: A Perspective on Humans as Augmentation Devices

    Kohske Takahashi

  35. Real-Time Omnidirectional Scene Exploration with Independent Left/Right Eye View Control Using a Single Analogue Stick

    Yasunobu Katsumata, Kosei Mizutori, Satoshi Toriumi, Yasuyuki Inoue and Michiteru Kitazaki

  36. Stage-Defocus VR Refresh: Reducing External Processing Demands with Gradual Visual Blur

    Ren Nagata, Kai Guo, Shin'Ichi Warisawa and Yuki Ban

  37. Effects of Synchronized Wind and Audiovisual Stimuli on Perception, Comfort, and Stress in Virtual Environments

    Kei Takanohashi, Juro Hosoi, Shin'Ichi Warisawa and Yuki Ban

  38. Understanding How International Students Co-develop with AI when Facing Daily Challenges in Japan

    Chun Pi Hsieh, Jing Jing Li, Ichiro Matsuda, Tatsuki Fushimi and Yoichi Ochiai

  39. Wearable Auditory AR System to Induce Pseudo-Haptic Force Feedback via Pitch Variations for Lateral Hand Movements in a Virtual River

    Daniel Oswaldo Lopez Tassara, Naoto Wakatsuki and Keiichi Zempo

  40. How Input Methods Augment Feedback in Engineering Drawing Review

    Yota Makino and Hiroyuki Manabe

Day3 — Poster & Demo Sessions

  1. Split and Drift Illusion of Upper and Lower Body

    Ryota Kondo and Kizashi Nakano

  2. EmoDrink: Embodied MR for Physiology-Informed Beverage Recommendation

    Prasanth Sasikumar, Takahiro Masuda, Soundarya Ramesh, Hyung Woon Lee, Sankha Cooray, Yongquan Hu and Suranga Nanayakkara

  3. Wobbly! VR Windsurfing: Enhancing Motion Perception via Floor-Tilt Illusion

    Yutaro Maeno, Jun Kariyazono, Izuru Watanabe, Mayu Konishi, Yamato Shichijo, Daiki Nishii, Marie Morita, Satoshi Hashiguchi, Fumihiko Nakamura, Fumihisa Shibata and Asako Kimura

  4. Demonstrating Vergence and Accommodation Training with Integrated Measurement Using an Eye-Tracked HMD

    Kosei Ikeda, Kai Nagahari, Satoshi Hashiguchi, Marie Morita, Misato Kunitake, Fumihisa Shibata and Asako Kimura

  5. User-Centric Spatial Referring for Tabletop Robot Manipulation with MR Grounding and LLMs

    Tenma Uchiyama, Alexander Plopski, Maki Sugimoto and Yukitsugu Okamura

  6. Experiencing Walking-in-Place Locomotion in Virtual Reality with Quadrupedal Animal Avatars

    Shuta Tanahashi, Satoshi Hashiguchi, Fumihiko Nakamura, Yuta Kataoka, Fumihisa Shibata, Peter Mohr-Zika, Ana Stanescu, Shohei Mori and Asako Kimura

  7. Flying at Your Fingertips: Demonstration of Fingertip Force-Based 3D Locomotion

    Shun Kondoh, Takeru Hashimoto, Yutaro Hirao and Takuji Narumi

  8. Posture-Aware Input for VR Office Work in a Supine Position

    Koshin Fukuda, Hironori Ishikawa and Hiroyuki Manabe

  9. Selecting Verbal Responses from Head Gestures to Support Remote Communication

    Ryu Ishikura, Yamato Takyo, Kenta Shiki and Yoshio Ishiguro

  10. LooQuestion: A Head Pointing-Based QA System for AR Glasses Using LLM-Generated Candidates

    Atsuya Tsuchikawa and Hiroyuki Manabe

  11. Just-In-Time Calm: Real-Time Physiological Detection of Rumination and Sensory Interventions

    Yutaro Hori and Yoshio Ishiguro

  12. Localized Body Image Changes from an Independent Artificial Finger

    Kento Ito, Rei Yasuda, Daichi Ueda, Ken Arai, Gowrishankar Ganesh and Yoichi Miyawaki

  13. Visceral Resonance: Augmenting Speech Listening with Prominence-Synchronized Electrical Muscle Stimulation

    Kosuke Shimizu, Nikolaus Tan Ron Lian, Shogo Fukushima and Keiichi Zempo

  14. AR sight guide system for paraclimbing: An indoor experiment of spatial localization using active exploration

    Mikiya Masaoka, Rintaro Terada and Sei Ikeda

  15. Shadow-Augmented Telepresence via Dummy-Head Projection to Enhance Nonverbal Cue Transmission

    Takayoshi Yamada and Keiichi Zempo

  16. Mirror of Empathy: Enhancing Self-Reflection through a Co-present MR Agent via Verbal and Non-verbal Conversation

    Nanako Matsuda, Akito Fukuda, Hajar Alhalabi, Hiroyuki Minematsu, Tadashi Ebihara, Naoto Wakatsuki and Keiichi Zempo

  17. Nursing Activity Recognition from Real-Time Egocentric Videos Using Retrieval-Augmented Generation with Procedural Knowledge

    Tomohiro Miura, Kazumasa Kishimoto, Goshiro Yamamoto, Chang Liu, Yukiko Mori and Tomohiro Kuroda

  18. Nomadic Body Kit: countering situational immobility with integrated robotic actuation

    Ryoichi Ando, Mark Armstrong, Mikito Ogino, Toshihiro Ajioka, Masatane Muto, Kentaro Yoshifuji, Sohei Wakisaka and Kouta Minamizawa

  19. Exploring Daily Applications of wearable Galvanic Vestibular Stimulation via a Self-Customizable Toolkit

    Xiaoyu Zhao, Jingjing Li, Tatsuki Fushimi and Yoichi Ochiai

  20. Enhancing Sanshool-Induced Tingling Sensation Using Vibrotactile Spoon Device

    Rintaro Akiyama, Masaki Ohno, Souta Inoue, Yuji Wada and Takafumi Koike

  21. Insole-Shaped Pneumatic Feedback for Directional Weight-Shifting Guidance

    Akito Noine, Shigeharu Ono, Ayato Fukushima, Noboru Ninomiya and Hideaki Kanai

  22. Invisible Feast: Augmenting Sensory Perception via Peripheral Social Cues

    Ting Cheng Nieh, Hiroki Sakaji, Keiichi Zempo and Yukiko Ogura

  23. GoosebumpsEdge: Capturing Piloerection Through Wearable, On-Device Skin Imaging

    Hiroki Ota, Alexander Marquardt, Abdallah El Ali, Felix Dollack, Kiyoshi Kiyokawa, Bernhard E. Riecke and Monica Perusquia-Hernandez

  24. Toward Inducing Competition-like Tension in VR Basketball: A Pilot Study Using Caffeine-Based Interoceptive Stimulation

    Lingshan Ye, Koki Honda, Shin'Ichi Warisawa and Yuki Ban

  25. A Pilot Study for Walking Direction Guidance using Subtle Blur Effects

    Yoshihiro Yokoyama, Stephan Kingsbery, Masaki Takeuchi, Hiroki Kusuyama, Yuto Fukui, Kohei Miura, Seiya Mori and Takashi Amesaka

  26. Familiar but Uncanny: Public Acceptance of the Avatar Robot "OriHime" in Japan

    Kyoka Aomatsu, Yize Hu and Ryuma Shineha

  27. Breathing-Synchronized Olfactory Display for Modulating Flavor Perception

    Masaki Ohno, Miho Kawamura, Yuki Nishida, Miku Fukaike, Homei Miyashita, Takuji Narumi, Tatsu Kobayakawa and Yuji Wada

  28. Effects of Presenting Scent for 500ms on Autonomic Nervous System Responses

    Manami Koga and Yuki Hashimoto

  29. Closed-Loop Air-Conditioning Based on Physiological Signals to Mitigate Thermal Stress During Sleep: A Pilot Study

    Chijing Wang, Ryota Nitto, Yuki Ban, Miki Nakai, Jun'Ichi Shimizu, Tomoyoshi Ashikaga and Shin'Ichi Warisawa

  30. Detection Thresholds for Curvature Manipulation in CAVE, AR, and VR Environments

    Rin Koseki, Keigo Matsumoto and Hiroaki Yano

  31. Evaluating the Effects of a Virtual Reality Serious Game on Flood Risk Awareness

    Solmaz Goodarzi, Ben Ruben, Aleksandra Zborowska, Jannik Heinrich, Matthias Kern, Julia Hertel, Sebastian Rings, Sukran Karaosmanoglu and Frank Steinicke

  32. Multi-modal Feature-based Classification of Post-Stroke Motor Impairment using Bi-directional LSTM

    Poongavanam Palani, Gunarajulu Renganathan and Yuichi Kurita

  33. Pilot Study on Tilt Angle Perception Under Control Input Latency in Teleoperated Hydraulic Excavator Operation

    Fumiya Sakamoto, Masaki Nagai, Masaru Ito and Yuichi Kurita

  34. EarLock+: A Personal Authentication Method for Hearables Using Sound Leakage Signals Allowing Hand Motion

    Kousei Nagayama, Kazuya Ishikawa, Atsushi Orii, Shun Oizumi, Takashi Amesaka and Buntarou Shizuki

  35. WithMe: A User-Aware Reflective Dialogue AI for Supporting Human Decision-Making

    Saki Fujita and Tatsuo Nakajima

  36. Designing Interaction Preferences for Augmenting Collaborative Capabilities in Daily Tasks

    Yoshiaki Mizuchi, Taisuke Kobayashi and Tetsunari Inamura

  37. Color of Faint Cues for Subtle Attention Shifts to Secondary Information without Affecting the Primary Task in Sports Scenes

    Rikushin Konishi, Hyuma Auchi, Yuta Yamauchi and Keiichi Zempo

  38. Situation-aware UI Placement in MR Environments Based on Other's Gaze

    Shun Oizumi, Tadatsugu Shibahara, Myungguen Choi and Buntarou Shizuki

  39. Accent-as-Interface: Controlled Accent Transitions for Human-Avatar Communication Augmentation

    Ron Lian Nikolaus Tan, Hiro Okano and Keiichi Zempo

  40. Monte Carlo Perception: Proposal for a Probabilistic Perception Framework for Decision-Making in Sports

    Ren Suzuki, Sohei Wakisaka, Yu-Wei Chang, Taichi Shirakawa and Kouta Minamizawa

  41. AGYLIS: A Generative Human Simulation Framework via Human-Avatar Behavioral Comparison in VR

    Tomohiro Tanikawa, Makoto Ando and Satoshi Nakagawa

  42. Towards Scalable Remote Hands-on Education: Evaluating a Multi-Student Pointcloud Interface for Massage Therapy Education

    Mehrad Faridan, Takashige Suzuki, Takafumi Kanaya, Ryo Suzuki and Hideaki Kuzuoka

Workshop Session

Day1 — Workshop Sessions

  1. Inbody Interactions

    Organizers: Suranga Nanayakkara, Masahiko Inami, Kai Kunze, Elizabeth Churchill, Kanyu Chen, Danyang Peng, Prasanth Sasikumar, Yize Wei and Mia Huong Nguyen.

    Abstract: An emerging paradigm in human-computer interaction addresses systems that bidirectionally sense and influence internal physiological states (cardiac rhythms, respiratory patterns, metabolic activity, and gastric function). Unlike traditional interfaces that respond to voluntary user actions, these interoceptive systems engage with signals users often cannot directly perceive or control, creating closed-loop interactions between computing systems and inbody states. Such systems can modulate autonomic responses, guide breathing patterns, or influence metabolic states through coordinated sensory stimulation, with applications ranging from stress management to emotion regulation. While recent research demonstrates technical feasibility across individual modalities (cardiac biofeedback through haptic stimulation, respiratory guidance through thermal cues, metabolic monitoring through continuous sensing) fundamental questions remain unaddressed: How do we design interaction paradigms for internal states? What computational frameworks enable real-time adaptation of interventions to individual physiological responses? How do we coordinate multiple organ systems within unified interaction architectures? What ethical boundaries govern systems that influence autonomic function? This workshop brings together researchers from human-computer interaction, affective computing, physiological psychology, biosignal processing, and ethics to develop systematic frameworks for interoceptive manipulation, map the design space for closed-loop internal state interfaces, establish ethical guidelines for bidirectional physiological computing, and examine applications in emotion regulation while preserving user agency and bodily autonomy.

    Time slot:9:30-12:30

  2. Beyond Cognitive Offloading: Conversational AI for Personal Growth

    Organizers: Dániel Szabó, Niels van Berkel, Benjamin Tag, Rune Møberg Jacobsen, Xinrui Fang, Zefan Sramek, Jorge Goncalves, Koji Yatani, Aku Visuri and Simo Hosio.

    Abstract: Conversational AI now helps people perform a plethora of everyday tasks, especially online. Such cognitive offloading can enhance task performance, but does not always contribute to the development of the underlying human abilities. As a result, there are increasing concerns about the potential deleterious effects of overusing AI in one's work. This workshop explores a timely and positive framing: cognitive augmentation, where conversational AI can help people grow rather than just perform their tasks. We bring together a diverse set of researchers to work on how these systems might foster inherently human cognitive capabilities, such as meta-cognition, self-motivation, and emotional intelligence, without creating dependency.

    Time slot::9:30-12:30

    Link: https://beyondoffloading.org/

  3. First Workshop on International Circulation of Knowledge for Embodied Reconfigurability

    Organizers: Masahiko Inami, Ken-tye Yong, Ganesh Gowrishankar, Jürgen Steimle, Andrea Bianchi, Steven Feiner, Aaron Steinfeld

    Abstract: Human augmentation is shifting from add-on devices toward reconfigurable embodiment: systems that can reconstruct sensation, movement, and agency across physical and virtual bodies. Building on the international research initiative International Circulation of Knowledge for Embodied Reconfigurability, this workshop connects the Augmented Humans conference with neuroscience, AI, robotics, XR, and cognitive science to align terminology, evaluation practices, and collaboration pathways. A core technical focus is the Neuro-Adaptive Embodied Interface, which integrates neural/physiological sensing (e.g., EEG/EMG/EOG) with AI-driven inference and control to enable coordinated interaction among humans, between humans and AI, and between humans and augmented bodies. We will also discuss null-space activity: latent neural and physiological resources not typically used for innate control, and how such resources can become learnable control channels for supernumerary limbs and reconfigurable embodiments. The workshop is a three-hour panel-centered session combining short provocations, moderated discussion, and audience-driven roadmapping. Expected outcomes include an initial taxonomy of embodied reconfigurability, a draft set of evaluation indicators and experiment templates (performance, learning, agency/ownership, cognitive load, safety, social acceptability).

    Time slot::9:30-12:30

Day4 — Workshop Sessions

  1. Reimagining Human Augmentation through Disability-Led Performance

    Organizers: Giulia Barbareschi, Ximing Shen, Ryoichi Ando, Mark Armstrong, Mauricio Sousa and Kouta Minamizawa.

    Abstract: This workshop aims to engage participants in collectively imagining future Inclusive Augmented Performances inspired by the examples of the Brain Body Jockey project which features the collaboration of a DJ with ALS and a group of researchers leveraging human augmentation technologies to deliver radically different live music performances. The goal is for the workshop to function as a discussion and ideation platform that integrates technical, artistic, and social perspectives on the challenges and opportunities of inclusive human augmentation in the context of art and creative expression.

    Time slot::15:00 - 18:00

    Link: https://sites.google.com/keio.jp/ahs26ws-disability-led-perform/home